← GRAYMONKEY STUDIO (GRAYMONKEY.IN) GODOT 4.7.2 STABLE // VULKAN MOBILE RENDERER
Portrait One-Thumb Garden Survival

Wander. Bloom your weapons. Bring the harvest home.

A portrait, one-thumb garden survival game built with Godot 4.7.2. Collect pollen, choose three-way upgrades, trigger Bloomstorms and Garden Convergence rituals, and clear 24 authored stages across 6 worlds. Runs are free, offline, and unlimited—no account, energy meter, or connection required.

4–6 Min Campaign Runs 12 Guardians & 16 Pets 15 Living Map Landmarks Guaranteed Starter Thistle Local Saves + Reduce Motion
GUARDIAN CEL SHEET // SPROUT 6-POSE PAINTED CELS
Glowfield Guardian Directional Cel Sheet

*Full painted-cel rollout active across all 12 Guardians and 16 Pets (<0.00025px planted-sole drift).

TOUCH / MOUSE / WASD One-thumb drag or directional keys to wander
Q / SKILL TAP Activate Guardian signature ability
SPACE / EVADE Directional dash (respects solid scenery)
E & R / STORM BAR Unleash (E) or switch (R) Bloomstorm super
F11 / PORTRAIT Toggle fullscreen / windowed portrait framing
ESC / ANDROID BACK Pause expedition (freezes weather & trails)
October 11, 2026 Milestones

Living Maps, Bloomstorm & Garden Convergence

SEPARATE WINDOWS PREVIEWS + SOURCE UPDATES
builds/Glowfield-LivingMaps.exe

Living Maps & Depth

Fifteen larger biome landmarks with worn approach paths, grounded shadows, and physical obstacle bases.

  • • True Occlusion & Sorting: Walk behind trees, columns, and planters, then emerge in front; pass through open root arches.
  • • Canopy Reveal: Tree canopies automatically reveal an obscured Guardian while enemies route around solid bases.
  • • Navigation: Dashes respect solid scenery; includes minimap landmarks and campaign encounter access checks.
builds/Glowfield-Bloomstorm.exe

Bloomstorm & Storm Trials

Gather golden stars to unleash screen-clearing supers and enter high-stakes Sap trials.

  • • Three Supers: Unleash Petal Cyclone, Thunder Orchard, or Comet Parade (Press E to unleash, R to switch).
  • • Kill Chain Momentum: Chains grow your super meter, double your fire rate, and empower dashes.
  • • Storm Trials: Bank 40 Sap + heal, or risk it for 80 Sap and 160 Sap with full save/resume & minimap guidance.
builds/Glowfield-Convergence.exe

Garden Convergence

An optional tri-bloom ritual arriving 90 seconds into an expedition as warned pest waves escalate.

  • • Sunheart Boon: Grants +25% damage across all active blooms.
  • • Moonwell Boon: Grants +20% max HP and an immediate full heal.
  • • Windseed Boon: Grants +20% move speed and +50% pickup reach. Survives save/resume and handles boss interruptions.
CURRENT SOURCE // POLLEN FLOW

Same-Tick Pollen Magnetism & Trails

Pollen entering pickup reach follows through dashes and expiring weather bonuses with faster catch-up and same-tick collection. Subtle trails mark attracted drops (capped at 24; disabled by Reduce Motion/Flashes). Gathered batches play a single collection note per tick, and full pickup pools grant identical XP, campaign, and Celestial Dew bonuses.

CURRENT SOURCE // FIELD COMPASS

Offscreen Boss & Cache Bearings

Offscreen bosses and the nearest unclaimed golden boss cache display directional playfield labels that automatically separate when targets share a bearing, hide when visible or paused, and remain static under Reduce Motion. The minimap camera outline tracks the exact viewport and clips cleanly at the garden boundary.

24 Authored Campaign Stages

Six Journey Worlds & Living Weather

5 TERRAIN FAMILIES · 15 AWAKENING SITES
WORLD 01 · MEADOW CIRCUIT

Meadow March

4 authored stages. Weather: Dandelion Tide (+15% move speed, +35% pickup reach inside the forecast route).

WORLD 02 · POND SANDBARS

Tideglass Coast

4 authored stages. Weather: Silver Rain. Connected sandbars, shallow caustics, and restoration Springs.

WORLD 03 · ROOT-LINED GROVE

Lanternroot Wilds

4 authored stages. Weather: Lantern Sporefall. Open root arches, guidance Wisps, and reclamation Blights.

WORLD 04 · GREENHOUSE CORRIDORS

Shattered Conservatory

4 authored stages. Weather: Sun Through Glass. Flagstone corridors, columns, and planter obstacles.

WORLD 05 · ORCHARD LANES

Moonfruit Reach

4 authored stages. Weather: Moonpetal Migration. High-density pest lanes and golden boss caches.

WORLD 06 · ENDGAME FRONTIER

Astral Canopy

4 pinnacle stages. Complete two optional field contracts per stage to earn stars and unlock an early 4-minute boss call.

FIVE BIOME TERRAIN FAMILIES LIVING AWAKENING SITES
Glowfield Biome Ground Textures

15 Garden Awakening Places (3 per Biome): Discover interactive Restoration Springs (Mending regeneration), Guidance Wisps (Gathering pickup reach), and Reclamation Blights (Courage damage boosts) that persist across save/resume.

Three-Way Upgrades & Weapon Blooms

Botanical Arsenal & Convergence Rings

BLACKHOLE SEED · MUSHROOM MAYHEM · THUNDERBLOOM
PROGRESS RINGS & ELEMENTAL WREATHS UI ART
Glowfield Progress Rings and Wreaths

Used across Garden Convergence rituals, weapon bloom evolutions, and mastery ranks:

  • • Blackhole Seed: Pulls pests into crushing gravity wells.
  • • Mushroom Mayhem: Launches ricocheting spore discs across corridors.
  • • Thunderbloom: Arcs chain lightning through clustered swarms.
28 BOTANICAL ABILITIES, PASSIVES & SUMMONS ICON ATLAS
Glowfield 28 Ability Icons
Wish Garden & Bestiary

12 Guardians, 16 Pets & Transparent Pity

10-PULL EPIC+ PITY · 50-PULL LEGENDARY PITY
WISH GARDEN COMPANION PETS (16 TOTAL) EARNED VIA WISH SEEDS

Separate Guardian and Pet banners use earned Wish Seeds. Duplicates return Bloom Dust for summon exchange. Direct Sap/Dust character purchases are retired so every unlock is earned fairly.

Glowfield Companion Pets Glowfield Swimmer Pets
GPU-INSTANCED BLIGHT PESTS & BOSSES HOSTILE SWARM

Pooled actors and GPU-instanced pest animations drive dense waves of beetles, crusher scarabs, dusk moths, blister slugs, and wasps. Defeat the 4-minute stage boss (or 5-minute Endless bosses) for golden Sap caches.

Glowfield Hostile Pests
Play, Edit & Build

Verified Artifacts & Godot 4.7.2 Toolchain

BUILDS/ARTIFACTS.JSON · POWERSHELL HELPERS

Verified Build Candidates

All packages run 100% offline with local saves. Android 8+ with Vulkan support is required for the Mobile renderer.

Artifact Path Target / Notes Verified Size
builds/Glowfield.exe Windows x64 (0.9.2-alpha) 194,351,064 B
builds/glowfield-debug.apk Android Code 12 (Offline QA) 253,499,692 B
builds/glowfield.aab Android Candidate AAB 118,726,063 B
builds/Glowfield-LivingMaps.exe Oct 11 Living Maps Preview 48/48 Scenes Pass
builds/Glowfield-Bloomstorm.exe Oct 11 Bloomstorm Preview 47/47 Scenes Pass
builds/Glowfield-Convergence.exe Oct 11 Convergence Preview 44/44 Scenes Pass
builds/Glowfield-source.zip Editable Godot 4.7.2 Source Hash Verified

Open & Build from Source

Open project.godot in Godot 4.7.2 stable. All original art, shaders, GDScript, and editable .tres data in data/ are included. Run the PowerShell helpers from the project root:

# Launch game or run automated test suite
./scripts/run.ps1
./scripts/test.ps1

# Package Windows & Android targets
./scripts/build.ps1 -Target Windows
./scripts/build.ps1 -Target Apk -AndroidSdk 'C:/Android/sdk' -JavaHome 'C:/Java/jdk-17'
./scripts/build.ps1 -Target Aab -AndroidSdk 'C:/Android/sdk' -JavaHome 'C:/Java/jdk-17'

# Reproduce clean source archive
python scripts/package_source.py